Job Description:
• Create high-quality, realistic textures and skin variations for weapons and props, following the established visual style of Oxide.
• Prepare and polish weapon and prop models for texturing, ensuring clean UVs and proper asset workflow.
• Optimize textures and materials to ensure excellent performance on mobile devices.
• Work closely with the art lead to maintain visual consistency across all skins and materials.
• Iterate on feedback quickly and efficiently in a fast-paced production environment.
• Collaborate with developers and technical artists to ensure smooth integration of assets into the game engine.
Requirements:
• 3+ year of experience in 3D art.
• Solid understanding of realistic texturing, including materials, roughness, dirt, and wear.
• Proficiency with Substance Painter, Photoshop, and at least one 3D modeling package (Blender, Maya, or 3ds Max).
• Basic knowledge of optimization techniques for mobile platforms.
• Ability to follow art direction and adapt to an existing visual style.
• Portfolio demonstrating prop and weapon texturing (skins, materials, or similar work).
• English - B1+ level, Russian - C1 level.
Benefits:
• Competitive salary.
• Remote work format.
• A passionate and supportive team that values creativity and ownership.
• Opportunities for professional growth.
• A culture built on initiative, transparency, and collaboration.